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927 Articles match "Design","Technology"

The Latest from Work Literacy MORE
Creative Commons Use in For-Profit Company eLearning?
All CC licenses contain this condition. Licenses may have one or more of the following permissions or restrictions: Non-Commercial (NC) - Allows copy, distribute, display and perform a work – and derivative works based upon it – but for non-commercial purposes only. Share Alike (SA) - Allows others to distribute derivative works but only only under the same conditions as the original license. No Derivative Works (ND) – Allows copy, distribute, display, and perform only verbatim copies of the work, but not make derivative works based on it. These
- Tuesday, March 9, 2010
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Some accumulated thoughts…
Tags: design strategy technolog I have had my head down cranking out the manuscript for my mobile learning book. The deadline for the first draft is breathing down my neck, and I’ve been quite busy with some client work as well.  The proverbial one-armed paper hanger comes to mind.
Learnlets - Friday, March 5, 2010
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Pivot: A Turning Point for Visual Data Exploration?
Gary was demoing Pivot , a new tool from Microsoft’s Live Labs that was designed with the goal of making it easier to interact with massive amounts of data. Built on breakthrough Seadragon technology, it enables spectacular zooms in and out of web databases, and the discovery of patterns and links invisible in standard web browsing. Gary was demoing Pivot, a new tool from Microsoft’s TED.com posted a new video in the past couple of days featuring Gary Flake, a Technical Fellow at Microsoft and the founder/director of Live Labs. this 6-minute TED video
VizThink Blog - Thursday, March 4, 2010
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  • The Best from Work Literacy MORE
  • Design for Emotion and Flow
    Information architects and designers play a critical role in ensuring the products they design provide users’ with a return on their investment of attention. Consequences of Flow Loss of consciousness of self Distortions in the perception of time Activity is perceived as intrinsically rewarding As designers, we focus on the elements that precede or cause flow. The main elements designers We create software and websites to display and represent information to people. That information could be anything; a company’s product list, pictures of your vacation,
    ChiefTech - Thursday, August 7, 2008
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  • Pattern Languages for Interaction Design
    Will Evans stalked and captured Erin Malone, Christian Crumlish, and Lucas Pettinati to talk about design patterns, pattern libraries, styleguides, and innovation. Erin, Christian, and Lucas are leading a workshop on design patterns at this year’s Interactions in Vancouver; and, Erin and Christian are writing a book on patterns for designing social spaces for O’Rreilly. “ An interaction design pattern is not a step-by-step recipe or a specification. It’s a set of things we’ve learned that tend to work in clearly defined situations as well as some known issues that need to be balanced or sorted out or otherwise addressed.
    Boxes and Arrows - Monday, January 26, 2009
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  • Designing the Democratic
    The role of the information architect (IA), interaction designer, or user experience (UX) designer is to help create architecture and interactions which will impact the user in constructive, meaningful ways. Sometimes the design choices are strategic and affect a broad interaction environment; other times they may be tactical and detailed, affecting few. But sometimes the design choices we make are not good enough for the users we’re trying to reach. Often a sense of democratic responsibility is missing in the artifacts and experiences which result from our designs
    Boxes and Arrows - Thursday, March 12, 2009
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  • Information Architecture for Audio: Doing It Right - Boxes and Arrows: The design behind the design
    Boxes And Arrows : The Design Behind the Design Register or Log In Search Stories Ideas Forums People Events Jobs About December Issue, 2008
    ChiefTech - Monday, January 12, 2009
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  • eLearning Costs : eLearning Technology
    In many cases, there can be significant work to design that kind of learning experience. If it's merely a port without significant redesign, then that's a pretty high price. If you are going to raise a stink, I would suggest you do it by pointing to various resources that discuss costs. However, before you jump all over the 383 per finished hour that the vendor is citing, note that Kapp includes Soft Skills Simulations that ranges from 320 to 731 per finished hour. So, again, a big question is whether they are designing a kind of simulation that plays within the simple interactions
    elearning Technology - Thursday, September 10, 2009
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  • Wanted/Needed: UX Design for Collaboration 2.0
    They may exchange ideas, arrange an event, write a report, lay bricks, or design some software. They include the outcomes of the process – the office block that progressively gets built, the web site that finally gets commissioned – as well as a variety of objects that were used along the way to promote, direct and record collaboration – such as design documents, project schedules, and meeting agendas. Evolve Into An Enterprise Technology? , No current software supports the full process of collaboration. That’s a bold claim, and I hope that someone can prove me wrong.
    Boxes and Arrows - Thursday, March 12, 2009
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  • Bringing User Centered Design to the Agile Environment
    built a team with a dedicated user researcher; information architect; interaction and visual designers and we even made a guerilla usability lab and had regular test sessions. had worked with SCRUM before, done training with Ken Schwaber (author 1 and co-founder of the Agile Alliance) and knew a few things from experience about how to achieve some success integrating a design team within SCRUM . When the exciting opportunity to work in a post-bubble dot.com startup arose, I jumped to take it. I
    Boxes and Arrows - Sunday, January 31, 2010
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  • Conducting intranet needs analysis » Step Two Designs
    Step Two Designs Beyond The Idea Skip to content Home Blog Reports & resources Events About us Contact Us Home > articles > intranets > Conducting intranet needs analysis SEPTEMBER 2005 Conducting intranet needs analysis Written by James Robertson , published September 5th, 2005 Categorised under: articles , intranets The fundamental question to ask for all intranets is: what is the intranet actually for? While much has been written about
    www.steptwo.com.au - Monday, April 20, 2009
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  • Four Key Principles of Mobile User Experience Design
    Prior to becoming a senior UX designer at Popular Front Interactive, I spent two years as a mobile UX researcher within the Georgia Institute of Technology’s Mobile Technologies Group – a lab tasked with both future-casting and then rapidly prototyping innovative mobile experiences. Since mobile devices are likely to be the smallest screens in a user’s experience, the design of mobile experiences must accommodate the user’s varying commitment and distributed attention. As I transitioned from academia to industry, I discovered that while mobile UX was discussed, it wasn’t discussed from the same broad frame of reference that I was used to within the confines of a research-based institution.
    Boxes and Arrows - Thursday, November 19, 2009
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  • Social Business Design
    Social Business Design by Social Business Design | October 5, 2009! Technology, society, and work are all changing at breakneck speeds, creating new opportunities for value creation and Social Business Design provides a solution, in the intentional creation of dynamic and socially calibrated systems, process, by Jeffrey Dachis, Peter Kim, and Kate Niederhoffer with
    www.dachisgroup.com - Tuesday, November 24, 2009
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