|
|
940 Articles match "Design","Technology"
|
The Latest from Work Literacy
|
MORE
|
|
Future of Work Agenda Newsletter: March 2010
We look this month at the shift in power, status, and trust away from institutions and towards communities, at the emergence of still more miraculous technologies, and the continuing growth in flexible/remote/distributed work (whatever you want to call it), including a new way to find those third places you’re looking for.
We believe the power of technology to promote increased connections among like-minded people is driving this change.
This is the March 2010 issue of our free monthly newsletter, Future of Work Agenda . We welcome comments on any of these articles.
Future of Work
- Tuesday, March 16, 2010
10 Search Engines to Explore the Deep End of the Invisible Web
Dynamically generated web pages in response to a query are often left un-indexed by search engine spiders. Search engine technology has progressed by leaps and bounds. This free and well designed directory resource makes it easy to access the mass of dynamic databases that are cloaked from a general purpose search. Technology Explained] More about: advanced search . Home Directory Geeky Fun Answers MakeUseOf Guides );//]]> Subscribe to MakeUseOf.
www.makeuseof.com
- Tuesday, March 16, 2010
So Who is the Most Influential?
networks , that was documented in Technology Review. I am still reflecting on this.
analysis “provides a plausible route for an optimal design of efficient
dissemination When I read the
headline, headline, Best Connected Individuals Are Not the Most Influential Spreaders in
Social Social Networks , I thought there might be something
Portals and KM
- Friday, March 12, 2010
|
-
|
The Best from Work Literacy
|
MORE
|
-
Design for Emotion and Flow
Information architects and designers play a critical role in ensuring the products they design provide users’ with a return on their investment of attention. Consequences of Flow Loss of consciousness of self Distortions in the perception of time Activity is perceived as intrinsically rewarding As designers, we focus on the elements that precede or cause flow. The main elements designers We create software and websites to display and represent information to people. That information could be anything; a company’s product list, pictures of your vacation,
ChiefTech
- Thursday, August 7, 2008
-
Pattern Languages for Interaction Design
Will Evans stalked and captured Erin Malone, Christian Crumlish, and Lucas Pettinati to talk about design patterns, pattern libraries, styleguides, and innovation. Erin, Christian, and Lucas are leading a workshop on design patterns at this year’s Interactions in Vancouver; and, Erin and Christian are writing a book on patterns for designing social spaces for O’Rreilly.
“
An interaction design pattern is not a step-by-step recipe or a specification. It’s a set of things we’ve learned that tend to work in clearly defined situations as well as some known issues that need to be balanced or sorted out or otherwise addressed.
Boxes and Arrows
- Monday, January 26, 2009
-
Designing the Democratic
The role of the information architect (IA), interaction designer, or user experience (UX) designer is to help create architecture and interactions which will impact the user in constructive, meaningful ways. Sometimes the design choices are strategic and affect a broad interaction environment; other times they may be tactical and detailed, affecting few. But sometimes the design choices we make are not good enough for the users we’re trying to reach. Often a sense of democratic responsibility is missing in the artifacts and experiences which result from our designs
Boxes and Arrows
- Thursday, March 12, 2009
-
-
Information Architecture for Audio: Doing It Right - Boxes and Arrows: The design behind the design
Boxes And Arrows : The Design Behind the Design Register or Log In Search Stories Ideas Forums People Events Jobs About December Issue, 2008
ChiefTech
- Monday, January 12, 2009
-
eLearning Costs : eLearning Technology
In many cases, there can be significant work to design that kind of learning experience. If it's merely a port without significant redesign, then that's a pretty high price. If you are going to raise a stink, I would suggest you do it by pointing to various resources that discuss costs. However, before you jump all over the 383 per finished hour that the vendor is citing, note that Kapp includes Soft Skills Simulations that ranges from 320 to 731 per finished hour. So, again, a big question is whether they are designing a kind of simulation that plays within the simple interactions
elearning Technology
- Thursday, September 10, 2009
-
Wanted/Needed: UX Design for Collaboration 2.0
They may exchange ideas, arrange an event, write a report, lay bricks, or design some software. They include the outcomes of the process – the office block that progressively gets built, the web site that finally gets commissioned – as well as a variety of objects that were used along the way to promote, direct and record collaboration – such as design documents, project schedules, and meeting agendas. Evolve Into An Enterprise Technology? , No current software supports the full process of collaboration. That’s a bold claim, and I hope that someone can prove me wrong.
Boxes and Arrows
- Thursday, March 12, 2009
-
-
Bringing User Centered Design to the Agile Environment
built a team with a dedicated user researcher; information architect; interaction and visual designers and we even made a guerilla usability lab and had regular test sessions.
had worked with SCRUM before, done training with Ken Schwaber (author 1 and co-founder of the Agile Alliance) and knew a few things from experience about how to achieve some success integrating a design team within SCRUM . When the exciting opportunity to work in a post-bubble dot.com startup arose, I jumped to take it. I
Boxes and Arrows
- Sunday, January 31, 2010
-
Conducting intranet needs analysis » Step Two Designs
Step Two Designs Beyond The Idea Skip to content Home Blog Reports & resources Events About us Contact Us Home > articles > intranets > Conducting intranet needs analysis SEPTEMBER 2005 Conducting intranet needs analysis Written by James Robertson , published September 5th, 2005 Categorised under: articles , intranets The fundamental question to ask for all intranets is: what is the intranet actually for? While much has been written about
www.steptwo.com.au
- Monday, April 20, 2009
-
Four Key Principles of Mobile User Experience Design
Prior to becoming a senior UX designer at Popular Front Interactive, I spent two years as a mobile UX researcher within the Georgia Institute of Technology’s Mobile Technologies Group – a lab tasked with both future-casting and then rapidly prototyping innovative mobile experiences. Since mobile devices are likely to be the smallest screens in a user’s experience, the design of mobile experiences must accommodate the user’s varying commitment and distributed attention. As I transitioned from academia to industry, I discovered that while mobile UX was discussed, it wasn’t discussed from the same broad frame of reference that I was used to within the confines of a research-based institution.
Boxes and Arrows
- Thursday, November 19, 2009
-
-
Social Business Design
Social Business Design
by Social Business Design | October 5, 2009! Technology, society, and work are all changing at breakneck speeds, creating new opportunities for value creation
and Social Business Design provides a solution, in the intentional creation of dynamic and socially calibrated systems,
process, by Jeffrey Dachis, Peter Kim, and Kate Niederhoffer
with
www.dachisgroup.com
- Tuesday, November 24, 2009
|
|
|