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2172 Articles match "Design"

The Latest from Work Literacy MORE
Predictions for enterprise social software and social network analysis
Within five years, 70 percent of collaboration and communications applications designed on PCs will be modeled after user experience lessons from smartphone collaboration applications. Gartner has released five interesting predictions for social software . Here are the predictions along with a few of my thoughts.
Trends in the Living Networks - Monday, February 8, 2010
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VizLinks | Visual Thinking Bookmarks for February 8th
Color Theory for Designers, Part 1: The Meaning of Color – Smashing Magazine – A collection of visual thinking links found on the web in the past few days by our editors & vizthink community contributers. Have a link suggestion? Tweet it or add it to delicious and be sure to tag it with vizthink.
VizThink Blog - Monday, February 8, 2010
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HR – What is the organizational reality today? How does HR fit with it?
Design Thinking Culture HR O Jon and I hope to reveal to you why it is so hard to get performance from a conventional organization today? Why do they find change so hard? Why is cooperation all but impossible? Why are people so unhappy?
The FASTForward Blog - Monday, February 8, 2010
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  • The Best from Work Literacy MORE
  • Design for Emotion and Flow
    Information architects and designers play a critical role in ensuring the products they design provide users’ with a return on their investment of attention. Consequences of Flow Loss of consciousness of self Distortions in the perception of time Activity is perceived as intrinsically rewarding As designers, we focus on the elements that precede or cause flow. The main elements designers We create software and websites to display and represent information to people. That information could be anything; a company’s product list, pictures of your vacation,
    ChiefTech - Thursday, August 7, 2008
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  • The ‘Least Assistance’ Principle
    In The Nurnberg Funnel , he documented how this design led to 25 cards, 1 per learning goal, that beat a 94 page traditionally designed manual hands-down in outcomes. The answer may well be ‘out there’, and rather than for learning designers to try to track it down and capture it, the learner can send out the need  and there’s a good chance an answer will come back!  Tags: While I agree vehemently with most of a post by Lars Hyland, he said one thing I slightly disagree with, and I want to elaborate on it.  He was disagreeing with  “buying rapid
    Learnlets - Friday, February 20, 2009
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  • Pattern Languages for Interaction Design
    Will Evans stalked and captured Erin Malone, Christian Crumlish, and Lucas Pettinati to talk about design patterns, pattern libraries, styleguides, and innovation. Erin, Christian, and Lucas are leading a workshop on design patterns at this year’s Interactions in Vancouver; and, Erin and Christian are writing a book on patterns for designing social spaces for O’Rreilly. “ An interaction design pattern is not a step-by-step recipe or a specification. It’s a set of things we’ve learned that tend to work in clearly defined situations as well as some known issues that need to be balanced or sorted out or otherwise addressed.
    Boxes and Arrows - Monday, January 26, 2009
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  • Integrating Prototyping Into Your Design Process
    “ Just like with any other UX research or design tool, context plays a critical role in determining how effective prototyping will be for you. ” When aimed well, a prototype can answer design questions and communicate design ideas. Most of the time when we talk about a “high-fidelity” prototype we are referring to a prototype that has some visual or industrial Prototyping is a big deal right now. We get wrapped up in mailing list threads, new tools are released at an astonishing pace, books are being published, and articles show up
    Boxes and Arrows - Tuesday, September 22, 2009
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  • Bringing Holistic Awareness to Your Design
    Gone, thankfully, are the days when the user experience and the user interface were an afterthought in the website design process, to be added on when programming was nearing completion. As our profession has increasingly gained importance, it also become increasingly specialized: information design, user experience design, interaction design, user research, persona development, ethnographic user research, usability testing—the list goes on and on. Increased specialization, however, doesn’t always translate to increased user satisfaction. My company conducted
    Boxes and Arrows - Wednesday, February 18, 2009
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  • Information Architecture for Audio: Doing It Right - Boxes and Arrows: The design behind the design
    Boxes And Arrows : The Design Behind the Design Register or Log In Search Stories Ideas Forums People Events Jobs About December Issue, 2008
    ChiefTech - Monday, January 12, 2009
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  • On A Scale of 1 to 5
    Rating and reputation systems have become standard tools in our design toolbox. For example, we’re partial to red wine from Italy, but that doesn’t mean we’ll like every bottle of Italian red wine we buy. Managing Risk with Design Among the ways to manage risk, two methods will be of interest to user experience designers: Signaling is where participants in a transaction communicate something meaningful about themselves. Reducing information costs involves reducing the time and effort it takes participants in a transaction to get meaningful information
    ChiefTech - Wednesday, June 18, 2008
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  • Designing the Democratic
    The role of the information architect (IA), interaction designer, or user experience (UX) designer is to help create architecture and interactions which will impact the user in constructive, meaningful ways. Sometimes the design choices are strategic and affect a broad interaction environment; other times they may be tactical and detailed, affecting few. But sometimes the design choices we make are not good enough for the users we’re trying to reach. Often a sense of democratic responsibility is missing in the artifacts and experiences which result from our designs
    Boxes and Arrows - Thursday, March 12, 2009
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  • Wanted/Needed: UX Design for Collaboration 2.0
    They may exchange ideas, arrange an event, write a report, lay bricks, or design some software. They include the outcomes of the process – the office block that progressively gets built, the web site that finally gets commissioned – as well as a variety of objects that were used along the way to promote, direct and record collaboration – such as design documents, project schedules, and meeting agendas. For instance, Wikis enable editing of shared documents, and No current software supports the full process of collaboration. That’s a bold claim, and I hope that someone can prove me wrong.
    Boxes and Arrows - Thursday, March 12, 2009
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  • Organizational Design for Social Business
    The effectiveness of an Organizational Design exercise depends on the fit of process, structure and behaviour that make up the organization and how they are aligned with both existing and desired future capabilities. Social Business Design adds a new type of complexity to an organizational design exercise. In traditional organizational design exercises, A few days ago I wrote about The Personal Enterprise and what that means for IT .
    The FASTForward Blog - Thursday, January 7, 2010
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